Greetings!

pixelatedcrown:

today I started working on an arena for monster fite! there’s still a ways to go but I’m really happy with how it’s turning out so far :’) I’ve also started colouring models in a new way that I’ll have to talk about at some point because it’s way easier & more efficient than the way I talked about it my process vid I put up recently

Wooooaaa looks great so far! o:

I love how much this reminds me of Monster Rancher (SUCH a great game. So I’m really looking forward to this!!!)

I really like the visual style you’re going for though. So cool xD

askagamedev:

Some years ago, while crunching on the final road to release a AAA FPS game, the testers came across a cinematic bug.

image

There was a cutscene that was occurred when the player reached the top floor of a crumbling building that was full of construction equipment (it was being repaired) where he…

That made me laugh. I was thinking a camera shake would’ve been a great way to mask it too while reading xD

I love hearing these bootleg game art bandaid fixes. They’re the best.

creambrownandpink:

k4ll0:

Anyone have any idea if there’s a bug in Max2015 concerning smoothing groups and normal maps?

At least I think it’s a bug. Basically it looks like a channel is flipped, though that is not the case. Normal maps look just fine but when I export the model to…

Might be a corrupt OBJ then? o:
Try exporting an OBJ from Max with EVERYTHING unchecked. I’ve had smoothing groups freak out on me before too for some reason (Like, when manually reassigning smoothing groups to it, it refuses to change and cooperate)

Doing a clean OBJ export with no settings checked usually solves it for me. Just reimport your cleaned OBJ into Max and see if that fixes it xD

Edit:

Just saw your other post. That is really weird o:
I’ve never really baked normals straight from ZBrush so I’m not entirely sure what’s being changed ;;;

Changing around smoothing groups AFTER baking does cause weird normal map problems though. So my above suggestion will most likely mess it up even more (It only works for solving corrupt low poly meshes before baking sadly)

My guess is that when Max exports your low poly, it’s probably not carrying over the same smoothing groups as your ZBrush low poly bake? Could you post a screengrab of your OBJ export settings? o:

k4ll0:

Anyone have any idea if there’s a bug in Max2015 concerning smoothing groups and normal maps?

At least I think it’s a bug. Basically it looks like a channel is flipped, though that is not the case. Normal maps look just fine but when I export the model to Marmoset, it looks like this.

image
It probably has something to do with smoothing groups, since I’ve managed to get the normals work for a while after changing the groups back and forth.

Not entirely sure if they changed it with 2015 but Max reads normal maps different from Marmoset (and Maya… and nDo. Haha) It uses -Y (Green Channel) instead of +Y, so what usually looks fine in Max breaks when you use the same normal for another program that reads normals in the alternative (and seemingly… common) way

Marmoset has an option to flip the Y channel located here: http://puu.sh/blvS8/57e607d557.png Try it and see if that fixes it…? o:

crofesima:

Under the Dog anime project directed by Masahiro Ando (Sword of the Stranger, Blast of Tempest, CANAAN)

Under the Dog takes place in 2025 in Neo Tokyo, five years after a devastating terrorist attack at the Tokyo Olympics. In the wake of the tragedy, the U.N. formed a covert ops unit dedicating to seeking out, then eliminating those responsible for the attack. Anthea Kallenberg, a girl of Swedish descent is a member of this elite group who has honed her combat abilities and has become a deadly assassin, but must come to terms as to who she really is.

Support it on Kickstarter!


The concept artist for Fire Emblem: Awakening and No More Heroes, Kozaki Yusuke, is doing the character and mech designs for this too! It looks pretty awesome o:

I’m still really excited about this! Our class’ mod project got featured in this week’s Epic Unreal Engine Twitch stream!
Heee~! I’m super proud of my class and our mod > u <

Here’s the original link for the Vimeo, if you’re interested in seeing the mod video!

In other news, I finally have my website (semi) set up haha.
http://jillaclan.ca/

Still gotta add a Resume and Contact page though, as well as fix my general layout xD;

I’m still really excited about this! Our class’ mod project got featured in this week’s Epic Unreal Engine Twitch stream!

Heee~! I’m super proud of my class and our mod > u <

Here’s the original link for the Vimeo, if you’re interested in seeing the mod video!

In other news, I finally have my website (semi) set up haha.

http://jillaclan.ca/

Still gotta add a Resume and Contact page though, as well as fix my general layout xD;

trasskingdom:

Sigh… Reading Painted Heart reviews really discourages my heart… not because I can’t take the critiques, but more like I feel really dissapointed and started blaming myself for everything. Most of the bad things presented in all the reviews are true because of how things were rushed and made in a month.

Firstly I need to say that I can take the critiques just fine, they were really constructive and we learned a lot from it about what we should and should not do in the future, but my problem isn’t actually with the game itself.

Read More


D:

Aw poo! Don’t be bummed out! In the end, experience is experience. Whatever you learn from one project you’ll always take over to the next and use it to improve! I’d think that BD will be better for it now too, since you can take the experience you’ve gotten from making Painted Hearts into BD too c:

A month for a fully working game is a really short time though… Especially for just 2 people. If anything, I feel people should’ve cut you guys more slack for that fact alone xD;

Don’t put yourself down so much! Always view things as a learning experience that you’ll always improve from!

ilutiern:

Painted Heart OST is now available for download! Includes 19 tracks.


From the creators of Dreaming Mary! (If you’ve yet to hear about or play Dreaming Mary: http://rpgmaker.net/games/6232/)

This is the OST to Painted Heart, their submission to the 2014 Indie Game Maker Contest. Please vote for their entry if you can! They spent so much love and time creating the game, breathing life into it with beautiful visuals, a wonderfully whimsical soundtrack and a unique battle system.
All in the amazingly short span of a month.

http://contest.rpgmakerweb.com/game/view/id/272#.U8v7kfldV8E

Voting ends on the 31st but please do vote! It won’t take much to register and vote…! ; u ;

skycyclist said: THAT FISH. THAT FRIDGE. THAT TAPE measure thing. How do I open them outside my dash? Do I log out? D:

Nah! Just go to the post’s permalink: http://creambrownandpink.tumblr.com/post/83776162465/homework-compilation-post


Here’s the link for the sketchfab gallery directly as well if you’d like, so you don’t have to click the preview images one at a time xD 

https://sketchfab.com/pinkbubblegum